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Using AI to gamify exercises for children (12:40 - 12:47)

Pavol Banáš - Founder, Vyskilluj ·

Vyskilluj is a sports app that combines home workouts with watching series and elements from games. It aims to make regular exercise fun and thus improve the general health of the population. It is this project that he will be speaking about at ITAPA AI 2024. Specifically, he will be discussing the use of artificial intelligence in generating stories that are linked to exercise in Vyskilluj. 

Children today move dramatically less than they used to, and traditional forms of physical education often don’t appeal to them. The Viski project, presented by Pavol Banáš, combines training with an interactive series and uses artificial intelligence for long-term motivation. The goal is simple: use the digital environment to bring movement back into children’s lives.

From 1980 to Generation Alpha: Why We Move Less

The share of children with insufficient physical activity today reaches roughly 80 percent, whereas in 1980 it was a minority. Up to ten times more children are obese than forty years ago, and disorders of the musculoskeletal system, such as scoliosis, have increased by roughly half. Reduced physical activity is also linked to mental difficulties and decreased cognitive abilities. The Ministry of Education is responding to the problem with the Aktívna škola initiative, which maps how children move during and after lessons.

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Pavol Banáš

Vyskilluj
Startupper, innovator, director, and founder of several innovative projects. He started his career as a video maker, gradually moved from creating audiovisual works of various formats to the field of startups, and is currently working on digital innovation in lifelong learning and exploring the use of AI in the creative process. During his studi…
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